Update 1.1.3: Epic World Boss, Pet Skills and more
Two brand-new, ultra-rare World Bosses roam the galaxy, pet skills are live with their odds on screen, and the Marketplace now works from anywhere.
New event: Epic World Boss
- Two ultra-rare World Bosses — Cubikon and Kuttum — appear somewhere in the galaxy at a moment nobody can predict. No countdown, no announcement: you will never know when.
- It is a clan event: gather your clan and take it down before it gets away.
- On death it drops 3 loot bundles scattered on the ground around its corpse, and only one pilot can pick up each one.
- Each boss guards three exclusive skins. Skins are inventory items: tradeable on the Marketplace, droppable, and lost if you die without an active Blessing.
Every skin, every logo and the full rules are in the Epic World Boss post.
The six skins

Cataclysm's Flare — +10% damage · G-K2 · from Cubikon

Abyssal Fortress — +15% shield · G-K2 · from Cubikon

Verdant Genesis — +25% HP · G-K2 · from Cubikon

Infernal Apex — +10% damage · Vengeance · from Kuttum

Leviathan Bastion — +15% shield · Vengeance · from Kuttum

Supernova Pulsar — +25% HP · Vengeance · from Kuttum
Pet skills
Your pet now has skill slots with real buffs, and the new SKILLS window on your active pet is where you manage them.
- Slots = pet tier. A Tier 1 pet has one slot, a Tier 5 pet has five.
- Rank = capped by tier. A Tier 3 pet can never roll above Rank 3; the only way up is a re-roll on a higher-tier pet.
- Free set on first login after the update for every pet you already own.
- Fusion: if the fusion levels the pet up a tier, its skills reset to fresh random ones; if not, they stay.
- Skill Coin re-rolls a single slot and the window shows the live odds before you confirm.
What each rank gives (Rank 1 → Rank 5)
| Skill | Min. Tier | R1 → R5 | What it does |
|---|---|---|---|
Double Box Chance | T1 | +20% / +40% / +60% / +80% / +100% | Extra-box chance on T3/T4 beacons, multiplied on top of the beacon's own chance (it needs a free box slot on the beacon). Example: a beacon that would roll an extra box 1 time in 200 activations rolls 1 in 100 at Rank 5. |
Item Loot Boost | T5 | +10% / +15% / +25% / +50% / +100% | Multiplies the item-loot bonus your T5 pet already gives (+5% → up to +10%) and adds into the Loot Scroll pool, total capped at +150%. Example: at Rank 5 every item's drop chance rolls 1.10× instead of 1.05× — an item that drops 1 time in 200 kills drops 1 time in 182. |
Cargo Capacity | T1 | +5% / +10% / +15% / +20% / +25% | More cargo capacity without the overweight penalty (speed and turning stay full while loaded). Example: a 300 lt hold becomes 375 lt at Rank 5. |
Fuel Duration | T1 | +10% / +15% / +25% / +50% / +100% | A bigger fuel tank: fuel units still give the same seconds, but the tank holds more — so filling it to the top costs more units. Example: a Tier 4 tank goes from 1:15:00 to 1:52:30 at Rank 4 (30 units to fill → 45). |
In-place Respawn | T1 | 24 h / 12 h / 6 h / 3 h / 1 h | Revive where you died at 25% HP with 5 seconds of invulnerability (any attack breaks it). Example: at Rank 5 you are back on the spot 1 hour after you died instead of 24. |
Cheaper Revive | T1 | −20% / −40% / −60% / −80% / −100% | Cheaper base and portal revive (Value Pack revive is already free). Example: at Rank 5 the revive costs 0 credits. |
Radiation Resist | T1 | −10% / −20% / −30% / −40% / −50% | Less radiation damage taken. Example: at Rank 5 a radioactive sector deals half the damage to you. |
Gear Durability | T1 | −10% / −20% / −30% / −40% / −50% | Ship gear loses that much less durability per shot — hits and misses alike, so your lasers and armor last longer. Example: 100 durability = 5,400 shots → 10,800 shots at Rank 5. |
XP & Honor Boost | T2 | +10% / +25% / +50% / +100% / +150% | Multiplies the XP and honor bonus your pet's tier already gives (T2/T3 = +5% XP · T4 = +10% XP and +5% honor · T5 = +10% and +10%). Honor only moves from Tier 4. Example: a Tier 3 pet's +5% XP becomes +7.5% at Rank 3 — a 10,000 XP kill pays 10,750 instead of 10,500. |
The odds
Every skill carries the same weight, but the pet's tier tilts the draw towards that tier's skills (×1.5), and a skill you already own on another slot leaves the pool:
- Tier 1 — 7 skills in the pool: 14.3% each.
- Tier 2 — 8 skills: XP & Honor Boost 17.6%, the rest 11.8% each.
- Tier 3 — 8 skills: 12.5% each.
- Tier 4 — 8 skills: 12.5% each.
- Tier 5 — all 9: Item Loot Boost 15.8%, the rest 10.5% each.
Ranks work the same way: the top rank of your pet's tier gets 100 / slots + 5 points, the rest split evenly.
- Tier 1 — R1 100%.
- Tier 2 — R2 55% · R1 45%.
- Tier 3 — R3 38.3% · R1 30.8% · R2 30.8%.
- Tier 4 — R4 30% · R3/R2/R1 23.3% each.
- Tier 5 — R5 25% · R4/R3/R2/R1 18.8% each.
The CHANGE SKILL window always paints the live numbers for your pet, so you are never spending blind.
Marketplace and cargo
- Sell from anywhere: list and cancel your sales from any map — no base required.
- New cargo weight indicator, and the inventory weight is now accurate on desktop and mobile.
Rank points: kills only
Rank points now come only from kills — PvP kills and mine kills. The old raw-damage sources are gone, points are cumulative for life with no weekly reset, and every rank has been recalculated under the new formula.
- If your rank looks different after the update, that is this: pilots who earned almost all of their points from raw damage now start from zero.
- Nothing you earn from kills disappears anymore — there is no weekly wipe.
Fixes
- Fixed: the EMP module no longer disappears after relogging.
- Fixed: the ISH shield now blocks all combat damage (aliens and world boss).
- Fixed: pet fuel and the in-place respawn cooldown no longer reset on login.
- Fixed: Fuel Duration really works now — the tank takes the boosted capacity all the way to the top (before, it kept filling only the base tank).
- Chat links, friend badges, crafting, tutorial and UI improvements.
Double Box Chance
Item Loot Boost
Cargo Capacity
Fuel Duration
In-place Respawn
Cheaper Revive
Radiation Resist
Gear Durability
XP & Honor Boost