Guide

Economy & Trading

Currencies, the ore loop, cargo weight, marketplace and Value Pack.

Three currencies

Credits are the working currency: ships, gear, ammo, drones, revives. Gold is the rare currency behind the gold shop. Qcoin is bought with real money on this website and shared across mobile and PC.

Power comes from credits and time, not from Qcoin. That is a design rule, not a slogan.

Ore is income

Aliens bleed ore, 50 to 220 units per kill, and selling it at base is most of your combat income. Direct credit drops are the small part.

Kill, hold, haul, sell: the loop that funds everything else. Higher sectors drop higher metals, and a hold full of Iridium is worth protecting, or taking.

Cargo and weight

Cargo is a weight cap and every unit of ore weighs. Overload your hold and your ship slows down, in space where everyone can see you.

Weight upgrades from the gold shop raise the cap. Storage at base is expandable and per base: bank loot before risking deep space.

The marketplace

Player-to-player and per base: each hub has its own listings and its own prices, so hauling goods between markets is a real profession. Listing takes a fee, reduced by the Value Pack.

Value Pack

The monthly subscription: +25% EXP and honor, +10% credits and gold from kills, +10% bonus boxes, four extra action slots, free respawns at base and portal, sell cargo from anywhere and lower market fees.

In a party, every Value Pack member adds +10% EXP and honor for the whole group, stacking up to five members, and the bonus applies to everyone in the party including members without a pack.

Value Pack
Value Pack

The gold shop

Gold buys quality of life and identity: backpack and storage expanders, cargo weight upgrades, the cloak, pilot name changes, EXP and loot scrolls, pet fuel and cosmetic bundles.

Loot Scroll
Loot Scroll
Pet Fuel
Pet Fuel
Power Cell
Power Cell