Guide

Combat

Threat colors, weapons, ammo grades, combat stats and safe zones.

Reading a fight

Sixteen alien species roam the sectors, from the humble Strun to the Xyberon, with named bosses and the elite packs of MEV-5 above them. Every alien shows a threat color comparing its strength to yours before you commit.

Green is farm. Red is a funeral. The color accounts for your actual stats, so it updates as your gear improves: re-check what is killable after every upgrade.

  • Bosses hit around four times harder than their base species. Elites are half again stronger and wear stat walls.

Lasers and ammo

Five laser models (LF-1, LF-2, LF-3, MP-1, MP-2) and six ammo grades from LCB-1 up to RCB-100. Stronger ammo multiplies damage per shot and costs accordingly.

Ammo is bound to action slots so you can switch grades mid-fight: cheap rounds for trash, expensive rounds for the kill window. Your ship has a laser ammo hold limit, so restock is part of the loop.

LF-1
LF-1
LF-2
LF-2
LF-3
LF-3
  • Farm with cheap ammo, burn the good stuff on bosses and players.

Missiles

Three missile types (Bolt-10, Bolt-20, ICBM-00) with real flight time. They hit hard and they can miss a target that moves well. Missiles use their own hold, separate from laser ammo.

Bolt-10
Bolt-10
Bolt-20
Bolt-20
ICBM-00
ICBM-00

Combat stats

Accuracy against evasion decides whether shots land. Critical chance spikes your damage. AP scales damage against players, Monster AP against aliens, DP and damage reduction keep you alive.

All of it comes from pilot gear and consumables, and all of it is public: any pilot's stats are visible in the Pilot Registry on this website.

  • Elites in MEV-5 have hard accuracy and defense walls. Under-geared pilots simply cannot hit them.

Base safe zones

Friendly bases shield you from aliens while you stay passive. The protection is mutual: shoot from inside it and you lose it for a few seconds, and the alien gets to answer.

Dragging one alien to base for a clean 1v1 is legitimate tactics. Dragging ten is a short story with a sad ending.

Logging out in combat

Disconnecting mid-fight does not save you. Your ship stays in space until the fight resolves, and if it dies while you are gone, you died with everything that implies.