Guide

Lifeskills & Crafting

Mining, salvaging, fabrication, synthesis, beacons and the lab.

The four lifeskills

Mining harvests ore nodes across the sectors. Salvaging runs beacons, the AFK fishing of space. Fabrication crafts at the factory. Synthesis refines materials up the chain.

Each is a separate track from Beginner 1 to Guru 20, and the ladder is long on purpose: lifeskillers are an economy class, not a side hobby.

  • Every 25 mastery: mining harvests faster with better rare procs, salvaging rolls better boxes, fabrication procs extra output.

Beacons

Drop a beacon, let it work, collect the haul. Four models: Drifter, Seeker, Sentinel and Sovereign.

Higher tiers can be enhanced like gear, last longer and pull better loot, including a chance at extra boxes on the top models. Beacons have durability, so they are gear, not consumables.

Drifter
Drifter
Seeker
Seeker
Sentinel
Sentinel
Sovereign
Sovereign

Materials and synthesis

Seven metals run the economy: Copper, Cobalt, Terbium, Tungsten, Osmium, Iridium and Platinum. Each exists as dust, melted metal and ingot, and synthesis moves them up the chain for crafting.

Copper Dust
Copper Dust
Iridium Dust
Iridium Dust
Platinum Dust
Platinum Dust

Recipe discovery

Crafting recipes are not listed anywhere. You discover them by combining materials in the lab, and a recipe you found stays known to you.

Discovered recipes are a genuine market edge: while others buy the product, you sell it.

  • Keep notes. The lab rewards the methodical.