Guide

World Bosses & Gates

The six world bosses, fractures, Galaxy Gates and antimatter.

World bosses

Six named bosses rotate through the week, each spawning twice on a fixed evening schedule (server time): Vulkar, Kristhar, Devorath, Sybaris, Umbros and Imperion. Fights happen in a boss arena instance and require level 12.

Deal enough damage and survive, and the kill mails a loot box to your inventory; opening it rolls the reward. Each boss is the only source of one specific tier 4 gear piece: Vulkar drops weapons, Kristhar offhands, Devorath chests, Sybaris gloves, Umbros boots and Imperion helmets.

Take too long and the boss flees. You still get a consolation box, just not the real one.

  • The in-game boss timer window shows the next spawn.

Fractures

Fractures are rare drops from high sectors in three grades: Stellar, Runic and Ancient. Five fractures of the same grade combine into a Galaxy Gate portal. Some mission chains also pay in fractures and antimatter.

Stellar Fracture
Stellar Fracture
Runic Fracture
Runic Fracture
Ancient Fracture
Ancient Fracture

Galaxy Gates

Charge a portal and enter a private two-boss instance, alone or with your party. Rewards scale with the grade: a Stellar run pays a few antimatter, an Ancient run pays up to fourteen.

Gates are the main faucet of antimatter, the endgame crafting material. The loop is the endgame economy: farm fractures, forge portals, run gates, spend antimatter.

Stellar Portal
Stellar Portal
Runic Portal
Runic Portal
Ancient Portal
Ancient Portal
Antimatter
Antimatter